Lead Look Development Artist

Asiqur Rahman

Texture, lighting, rendering and environments for animated films, commercials and Unreal Engine productions.

Move your cursor to move the key light

Demo reel

Texture, look development and lighting work from studio productions.

Selected work

Open any piece to see every render angle, plus the AO, wireframe and UV passes where I have them.

Films and productions

Short films and teasers I textured, lit and rendered on. Keep scrolling to move through them.

Tomorrow

CG short film, 2019. Texture and lighting in Maya, Substance 3D Painter and V-Ray.

Ratul, a young boy in Bangladesh, is shown two futures. In one, rising seas have flooded the country. In the other, renewable energy has replaced fossil fuels and Bangladesh is thriving.

The film won 41 international awards and 113+ festival selections

Gularu

Real time animated short. Texture, lighting and rendering in Unreal Engine 5.

The whole film was built inside Unreal Engine 5 and rendered in real time on a single GPU. No long render queues, just storytelling driven by craft and technology.

Ritchie and the Rockstars

Teaser, 2025. Texture and rendering in Unreal Engine 5.

Teaser for the 2025 animated production. I handled texturing and rendering in Unreal Engine 5. Ritchie, the lead character, is in Selected work with every angle and his AO, wireframe and UV passes.

Pupzilla

Teaser. Character texture.

Teaser starring Pupzilla, a stylized puppy character. I textured the character, and the full set of renders with the wireframe and UV layout is in Selected work.

Production credits

ProductionTypeMy role
Tomorrow 2019Animated short filmTexture, lighting
Rickshaw Girl 2021Feature filmHero asset and prop texturing
SAWBO 2023International educational animationTexture, lighting, rendering, environment
GularuReal time animated shortTexture, lighting, rendering
Ritchie and the Rockstars 2025Animated productionTexture, rendering

What I do

UV and texture

Photorealistic PBR and stylized surfaces, from clean UV layouts to final material maps.

Maya, Photoshop, Substance 3D Painter

Lighting

Mood, depth and dramatic light that pushes the story and guides the eye.

Maya, V-Ray, Unreal Engine, Marmoset Toolbag

Look development and rendering

Shader creation and multi pass production rendering for real time and offline pipelines.

V-Ray, Arnold, Unreal Engine

Environment creation

Complete world building and set dressing for film, commercials and real time engines.

Unreal Engine, Maya, SpeedTree

Portrait of Asiqur Rahman

About me

I’m Asiqur Rahman, a lead look development artist with 9+ years of professional CG production, grown from intern texture artist to lead at Cycore Studios.

I specialize in UV mapping, photorealistic texturing, PBR workflows, lighting and look development across offline and Unreal Engine pipelines. My work spans animated features, commercials and visualization, delivering high fidelity characters, props and environments.

I have contributed to 200+ commercial projects and 25+ major productions, working closely with directors, art directors, supervisors and cross functional 3D teams. What drives me most is visual storytelling: turning ambitious ideas into worlds people believe in.

Software

  • Autodesk Maya
  • V-Ray
  • Arnold
  • Substance 3D Painter
  • Unreal Engine 5
  • Marmoset Toolbag
  • Photoshop
  • Premiere Pro

Experience

Nine years at Cycore Studios, driving texturing and look development for animated films, commercials and the award winning short Tomorrow.

  1. 2022 to 2026Lead Look Development Artist
  2. 2020 to 2022Lead Texture Artist
  3. 2018 to 2020Junior Texture Artist
  4. 2017Intern Texture Artist

Recognition

Artist of the Year trophy from Cycore Studios
Artist of the Year, 2024Cycore Studios. For creative contribution, look development leadership and production excellence across studio projects.
Champion plaque from the DIU Telecommunication Olympiad
Champion, Telecommunication Olympiad 2016Daffodil International University. First place among 25 teams at the 2nd DIU Telecommunication Olympiad.

Education

Daffodil International University

B.Sc. in Multimedia and Creative Technology, 2014 to 2017

Built a strong artistic and technical base in 3D computer graphics, texturing workflows and animation pipelines, moving straight into studio production in my final year.

Resume

Preview of Asiqur Rahman’s one page resume Download CV as PDF

Let’s worktogether

Available for full time studio roles, remote contract work and freelance projects. If you need look development, realistic texturing or cinematic lighting for your next production, get in touch.