About me
I’m Asiqur Rahman, a lead look development artist with 9+ years of professional CG production, grown from intern texture artist to lead at Cycore Studios.
I specialize in UV mapping, photorealistic texturing, PBR workflows, lighting and look development across offline and Unreal Engine pipelines. My work spans animated features, commercials and visualization, delivering high fidelity characters, props and environments.
I have contributed to 200+ commercial projects and 25+ major productions, working closely with directors, art directors, supervisors and cross functional 3D teams. What drives me most is visual storytelling: turning ambitious ideas into worlds people believe in.
Software
- Autodesk Maya
- V-Ray
- Arnold
- Substance 3D Painter
- Unreal Engine 5
- Marmoset Toolbag
- Photoshop
- Premiere Pro